" The winter has come, storm rages and with it arises the army of dead. An army of thousands of dead men ready to engulf anything that enrage their temper.For so long our ancestors have protected their thrones with their iron swords ".
Now, the time has come that we continue the legacy and use new technology components and design a warrior full of wrath which shields the iron throne from the combat .Abhikalpan brings to you its flagship event, " RoboWars ". Experience the best engineers across the country battling out for the glory of their makers. Expect intense competition as teams fight it out and unleash their fury. Intense matches, Fierce competition, Destruction and Glory! So come and be part of one of the largest events of ABHIKALPAN’19 and be amazed." " " " " " " " "
➢ Students from
any recognized institute can participants. A team can have maximum of 5 participants.
➢ Team Name: Every team must have a unique name.
➢ The teams must specify their Team Representative (Leader) at
➢ The time of registration. All further communications regarding the event will be done through the team representative only.
➢ Points will be deducted from the team that is not ready at the time specified or maybe disqualified.
➢ In no case should the arena be damaged by any bot.
➢ If no bot is immobilized then winner will be declared on the basis of the points scored.
➢ The bot is not allowed to leave anything behind during the run. It should not leave any mark on the arena.
➢ If there is any ambiguity in the selection of the weapon systems, please clarify the same with the event organizers to avoid further confusion.
➢ The organizers reserve the right to change/alter any of the above rules as they deem fit.
➢ Changes in rules, if any will be highlighted on the website and notified to the teams.
➢ Group stage match will consist of 3 rounds of 4 min, and the knockout stage will consist of 3 rounds of 3 min.
➢ Every two consecutive rounds will have a time gap between them.
➢ If a robot is thrown out of the arena, the round will stop immediately, and the robot still inside the arena will automatically be declared as the winner of that particular round.
➢ Robots cannot win by merely lifting their opponents. Organizers will allow lifting for a maximum of 20 seconds for each lift, and then the attacker robot will be instructed to release the opponent.
➢ If, after being instructed to do so, the attacker is unable to release, their robot will be penalized. The final decision remains in the hands of the Judges.
➢ A robot is declared victorious if its opponent(s) is/are immobilized.
➢ A robot will be declared immobile if it cannot display linear motion of at least two inches in 30 seconds.
➢ In case all the robots remain mobile after the end of the round then the winner will be decided subjectively.
➢ A robot that is unsafe, as deemed by the judges, will be disqualified immediately and for the knockout stage, the opponent robot will be declared as the winner.
➢ If two or more robots become entangled due to any reason and becomes trapped within another robot, then the competitors should make the timekeeper aware, and the fight will be stopped, and the robots will be separated by the safest means.
✓ Aggression – Aggression is judged by the frequency, severity, boldness, and effectiveness of attacks deliberately initiated by the robot against its opponent. If a robot appears to have accidentally attacked an opponent, that act will not be considered Aggression.
✓ Control – Control means a robot can attack an opponent at its weakest point, use its weapons most effectively, and minimize the damage caused by the opponent or its weapons.
✓ Damage – Through deliberate action, a robot either directly or indirectly reduces the functionality, effectiveness or defensibility of an opponent. Damage is not considered relevant if a robot inadvertently harms itself. Also, if a pressure vessel or a rapidly spinning device on a robot fragments, any damage to the opponent will not be considered 'deliberate.'
✓ Strategy – The robot exhibits a combat plan that exploits the robot's strengths against the weaknesses of its opponent. The strategy is also defined as a robot presenting a deliberate defense plan that guards its weaknesses against the strengths of the opponent.
A robot is declared victorious if its opponent is completely immobilized or out of the arena.(Knockout)
robot will be declared immobile if it cannot display linear motion of
at least one inch in a timed period of 40 seconds. A bot with one side
of its drive train disabled will not be counted out if it can
demonstrate some degree of controlled movement.
cannot win by pinning or lifting their opponents. Organizers will allow
pinning or lifting for a maximum of 15 seconds per pin/lift then the
attacker robot will be instructed to release the opponent. If, after
being instructed to do so, the attacker is able to release but does not,
their robot may be disqualified. If two or more robots become entangled
or a crushing or gripping weapon is employed and becomes trapped within
another robot, then the competitors should make the timekeeper aware,
the fight should be stopped and the robots separated by the safest
➢ The bot should not exceed 30kg of weight.
➢ The machine should fit in a box of dimensions 40cmX40cmX40cm(±5cm) at any given point during the match.
➢ The external device used to control the machine or any external tank is not included in the size constraint.
➢ All robots must have easily visible and controlled movement to compete.
➢ Methods of mobility may include:
1. Rolling (wheels, tracks or the whole robot).
2. Walking (linear actuated legs with no rolling or cam operated motion).
3. Shuffling (rotational cam operated legs).
➢ Jumping and hopping is not allowed.
➢ Flying (using aerofoil, helium balloons, ornithocopters, etc.) is not allowed.
➢ Any other method of mobility which leads the robot to lose contact with the ground is not allowed.
Robots can have any kind of cutters, flippers, saws, hammers, lifting devices etc. as weapons, with the following exceptions:
o Acid based Weapons
o Liquid projectiles
o EMP generators
o Any kind of flammable liquid
o Flame-producing weapons
o Nets, glue or any other entanglement devices
o High power magnets or electromagnets.
➢ The robot must be powered electrically only. Use of an IC engine in any form is not allowed.
➢ Onboard batteries must be sealed, immobilized-electrolyte types (such as gel cells, lithium, NiCad, NiMH, or dry cells).
➢ Voltage must not exceed 36 volts between any two points.
➢ All efforts must be made to protect battery terminals from a direct short circuit and causing a battery fire, failure to do so will cause immediate disqualification.
➢ Use of damaged, non-leak proof batteries may lead to disqualification.
➢ Change of battery will not be allowed during the match.
➢ The only permitted batteries are the ones that cannot spill or spray any of their contents when damaged or inverted.
➢ It is suggested to have charged up and an extra battery ready during the competition so that the team, for the next match, teams must have their robots prepared on time.
➢ The robot can use pneumatic devices actuated by pressurized non-inflammable gases. Maximum allowed outlet nozzle pressure is 12 bar. The storage tank and pressure regulators used by teams need to be certified.
➢ Participants must be able to indicate the used pressure with an integrated or temporarily fitted pressure gauge. Also, there should be provision to check the cylinder pressure on the bot.
➢ Entire pneumatic setup should be on-board, no external input (from outside the arena) can be given to the robot for the functioning of its pneumatic system.
➢ The robot can use non-inflammable liquid to actuate hydraulic devices, e.g., cylinders.
➢ All hydraulic setup should be on-board, and it must be securely mounted. Special care must be taken while mounting pump, accumulator, and Armour to ensure that if ruptured direct fluid streams will not escape the robot. Also, the entire system should be leak proof.
➢ Maximum pressure is 12 bars.
From 5 days game to ODI and T-20 all the colours and lime-lights are stolen by Cricket in India. One of the Sports that got dominated by cricket is SOCCER, which couldn’t gain sufficient popularity in India like it did in the world with the FIFA world cup being the most awaited sports event.
IIITDM brings you an opportunity to build your own soccer playing little bots to help our soccer players gain more popularity.
Robosoccer is the event in which two bots compete with each other to make more number of goals just like in the game of soccer. Bots with unique designs grab the tiny balls and run towards the goal." " " " " "
1-A team may consist of a maximum of 5 participants, all from the same institute or may be from different institute.
2-Team Name: Every team must have a name which must be unique. The event coordinators reserve the right to reject entries from any Team whose name it deems inappropriate, offensive or conflicting.
3-Team Representative: Each team must specify their Team Representative (Leader) at the time of registration. All important communications between Event Coordinators and the registered teams will be done through their Team Representative. The Team representative must submit valid contact details (phone no., email ID etc.) at the time of registration.
1.Game procedure and length of a game: The Soccer games consists of two teams of robots playing soccer against each other. The game will consist of two halves. The duration of each half is 5-minutes. There will be a 3- minute break in between the halves.
3.Goals: The field has two goals, centered on each of the shorter sides of the playing field. The goal inner space is 45 cm width and box shaped.
Note - Small
variations in the dimensions of the game-field may change according to decision
of the organizing team.
Each team will be allowed only one bot that may use a flipper for kicking the ball. Grabbing of the ball is strictly prohibited and violation may result in immediate disqualification.
1. BOT dimensions: The bot can be of any shape. The largest dimension should not be greater than 30cm. Also, the weight must not exceed 4kg.
The bot should be manually controlled . The team is free to use any motor for
flipper mechanism to push around the ball on the field.
The referee will maintain a scorecard and at the conclusion of the game, the result recorded in the score sheet is final.
Note : Rule clarification may be made by members of the RoboSoccer Technical Committee and Organizing Committee, if necessary even during the tournament.
Under special circumstances rules may be modified by the RoboSoccer Organizing
Committee with available Technical members, if necessary even during the
We all have love, respect and admiration for our soldiers and the Indian army as a whole. Indian army takes the responsibility to protect the country against enemy attacks. The soldiers of the Nation risk their life so that we stay safe without fear. Now its our time to help them.
A bunker of enemy is to be destroyed for the safety of the nation. Indian army has detected the position of the bunker.
A bomb is to be planted in the bunker but there is a mine field surrounding the bunker. The mines are planted in a pattern such that only one path can lead to the success of the mission. Being the force of engineers let’s make a robot which can follow the path and diffuse the mines so that the safety of the nation can be assured." " " " " " " " "
Every team will have 2 trial runs. After the trials are over, the fastest time achieved during those trials will be chosen for the team. One trial should not last more than five minutes. After the trial time is over, the TIME-UP BUZZER will sound and the team will be asked to remove the robot from the COMPETITION FIELD. If the robot is on the field half way and operating during the TIME-UP BUZZER sound, the team will be given 2 more minutes so the robot operation is not interrupted.
Lines to be followed are 30mm in width and are white.
The organizing committee will make every possible attempt to ensure that there are no ‘bumps’ between the tiles although there may be slight deviations in height and width of up to 3mm. Competitors must be prepared to deal with these slight imperfections.
There will be one START tile and one FINISH tile in the entire field.
Following size limitations apply for each robot
Width – 200mm max
Length – 200mm max
Height -300 mm max
The robot must be controlled autonomously without human aid.
The controller unit should be embedded in the robot and cannot be placed outside the robot.
The robot must be started manually with a start button. The start button should have the word written near the button. The button is pressed by a judge.
The robot must be powered by a power source such as a battery fixed on the robot.
The Robot cannot be powered by a stationary power source connected to the robot by a cord.