A hovercraft is capable of moving on land, water mud, ice etc. It works on the principle of lift produced by air due to the pressure difference between ground and surface. Teams with manually controlled, wired/wireless hovercraft have to compete against each other in an arena full of hurdles and challenges. The team collecting the highest points will be the winner. " " " " "
1-Maximum number of participants allowed per team is 4. However, they need not be from the same college/ university/institution.
2-Only one person would control the hovercraft from each participating team.
3-The bot should be capable of traversing through any smooth or rough terrain (like potholes, water, concrete, grass etc.
4-Only Electric Motors have to be used in the hovercraft.
5-Pre made mechanics set parts are not allowed to be used for any kind of mechanism on the bot.
6-Teams qualifying for the first round only goes to the second round.
7-Rules are subject to change.
1- l*b = 20 * 20 cm maximum allowable limit
2- Brushless motors with a rating no more than 56500 RPM can be used.
3- ESC current ratings not to exceed 30 A.
4-Power supply (battery) above 18 volts cannot be used.
5-Maximum propeller diameter that can be used: 15 cm. Otherwise disqualified
The event is aimed to
bring out innovation in aerodynamic designing. There will be no constraint on
the design and dimensions of the rocket, although a maximum of 60 psi pressure
will be allowed.
Experience the fun in true engineering while working with rocket propulsion and aerodynamics. Design and construct a water propelled rocket using water bottle, pressurized with air using pump to compete against various constraints in separate rounds.
1. Maximum number of participants allowed per team is 3. However, they need not to be from the same college/ university/ institution.
2. For each round 2 chances will be given to each team. The best out of two will be selected for evaluation.
3. Only team member is allowed to pump the rocket.
This round is for measurement of range. The
water rocket must cross a minimum range of 30 meters. If any team does not
cross 30 m, they will be directly eliminated.
In this round, the time of flight of rocket will
be measured with a condition that the rocket should reach at least 20 m from
launch point. In case, the rocket does not attain 20 m minimum range, 10 points
will be deducted.
In 3rd round, accuracy of
the rocket will be measured. For this, you will be given a fixed target. There will
be two poles. The rocket should pass between the poles. If the rocket passes
between the poles, 80 points will be added. The distance of launch point to
target point will be 40m. In case, the rocket does not pass in between the two
poles, no points will be awarded.
Top 3 teams will be awarded by Certificate of
Excellence for the event.
Top 5 teams will be awarded by Certificate of
participation other than the top 3 teams.
Get out your bots, build them up only fors one
purpose. The race against time. Winner is the fastest to the finish line. Pass
the hurdles and victory is all yours. So get set, check the motors, Make the
ground tremble…Coz now the bots are ready to rumble. Nothing can stand in your
way to victory now…
" " " " " " "
1. There can be a maximum of 4 members per team.
2. Not more than 2 members of each team must be
present at a time at the arena.
3. One member will be the controller of the bot
and the other will be the wire holder.
4. Both the controller and the wire holder
cannot be changed during a match.
1. Maximum dimensions of bot are 25cm*25cm*25cm.
(10% tolerance is allowed)
2. The bot can be wired or wireless.
3. Wireless bots should have sufficient binding
capacity. Wired bots should have at least 2 m long wires.
4. The weight of bot should not exceed 5 kg.
(10% tolerance is allowed)
5. You cannot use standard chassis or lego kits.
6. Power supply should not exceed 24 V.
7. Any team who wants power supply should bring
1. A bot causing any type of damage to the arena
will be disqualified.
2. Pulling wires to handle the bot would result
in disqualification. The organizers have the right to disqualify any
participant who violates the rules mentioned here.
3. Same bot cannot be used by more than one
team. If the members of the team participate again with different team name
they need to use another bot.
4. The decision of the Event Organizers will be
final and abiding for all.
1. This event may consist of one or many rounds.
2. Each team will run its manually controlled
bot through the arena. This round is the qualification round to enter the next
round. In this round your bot will be tested structurally, mechanically,
technically and your skills of controlling bot will be challenged to its peak.
Your bot must go through various modules (difficulties) as quickly as possible
and cross the finishing line.
3. If the bot has some technical issues then
first technical hand touch of 4 min and second of 2 minutes will be given to
fix it. This time will not be added to the total time. (teams should carry all
required tools and other equipment)
4. If the bot gets stuck in any module or falls
off the track then bot will be placed manually at the start of that particular
module with a hand touch penalty of 5 seconds which will be added to the total
ARENA: Will be disclosed 15 days prior to the competition.
1. There will be any number of rounds. Overall
judgments will be time based i.e. those bots reaching the finishing line in
minimum amount of time shall proceed to next round which also will be time
2. Total time will be the sum of actual time
taken to reach to finish line, respective penalty of modules skipped and total
hand touches multiply by 5 seconds.
1. A certificate of participation will be
awarded to all participating teams.
2. No certificates will be awarded to
3. A certificate of appreciation (or excellence)
will be awarded to top 3 teams.